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ActionScript Profiling

October 07th 2003 | Jens C Brynildsen

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ActionScript Profiling

So you have made this great new game, but it's just too slow. Where do you look to optimize your code?

David Chang has written a component for FMX04 that will let you profile your code and functions. Realtime Actionscript Profiler will let you measure a methods execution time and using the graph output, you can easily see where the shoe hurts. Using the getFlatGraph-function, each function call is listed showing the total amount of time your program spent executing each function. Nifty!

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