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Developing with Flash

March 29th 2005 | Scott Bilas

What's different about developing for Flash than a roll-our-own engine?

Skill: Code: Category:


What is a Flash Game?

March 26th 2005 | Scott Bilas

Say we decide to use Flash. We now have a bunch of MP3, SWF, and XML files. What's next? We need to be able to play these back somehow, which means using the Flash Player.…

Skill: Beginner Code: Actionscript 2 Category:


Flash Resources

March 26th 2005 | Scott Bilas

Flash has an enormous community, with people of all skill levels, from many backgrounds. These aren't just amateur web designers messing around with a few buttons and animations for a silly menu navigation bar.

Skill: Beginner Code: Category:


Odds and Ends

March 26th 2005 | Scott Bilas

This section is for whatever didn't fit anywhere else in the paper. (I always seem to have one of these.)

Skill: Code: Category:


Flash Performance

March 26th 2005 | Scott Bilas

In this paper so far we've covered many disadvantages of the Flash platform, nearly all of which are fairly minor and can be worked around. Flash is like any platform, with its own list of…

Skill: Code: Category:


Advantages of Flash

March 26th 2005 | Scott Bilas

So what is so hot about Flash? Briefly, the main advantages are:

Skill: Code: Category:


What is Flash?

March 26th 2005 | Scott Bilas

Flash has come a long way since the days of Punch the Monkey and Win advertisements. Flash 7 (known as MX 2004 at retail) is a modern interactive platform, with a powerful design and animation…

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