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3D tutorials

With the Flash Players increased speed comes new possibilities. Realtime 3D has always been popular and now it's arrived for Flash as well. There's several engines available such as Papervision3D, Sandy, ND3D, Away3D and others. We've decided to focus our tutorials on the Away3D engine.

 

Away3D Basics 6 - Materials and Light (Part 1)

January 07th 2009 | Jens C Brynildsen

We've already touched upon materials in our former tutorials. This tutorial explores how to work with the most basic color materials, the phong shader and lighting.

Skill: Beginner Code: Actionscript 3 Category: 3DAway3D


Away3D Basics 5 - Primitives (Part 3)

December 14th 2008 | Jens C Brynildsen

This is the third and final tutorial on the Away3D primitives. This last batch features the more exotic ones, the ones you'll probably not use that often. The GridPlane and LineSegment are great debugging tools,…

Skill: Beginner Code: Actionscript 3 Category: 3DAway3D


Away3D Basics 5 - Primitives (Part 2)

November 27th 2008 | Jens C Brynildsen

In this tutorial, we keep exploring the simple but very useful primitives available in Away3D. As in the former tutorial, we also have some code that shows you how to use them beyond the basics.…

Skill: Beginner Code: Actionscript 3 Category: 3DAway3D


Away3D Basics 5 - Primitives (Part 1)

November 27th 2008 | Jens C Brynildsen

Primitives are the building block of most 3D software. Away3D comes with 17 primitives as well as some helpers. This first tutorial on the primitives will explain how to work with primitives to achieve some…

Skill: Beginner Code: Actionscript 3 Category: 3DAway3D


Away3D Basics 4 - Manipulating 3D objects

November 24th 2008 | Jens C Brynildsen

Just as any two dimensional object in Flash, your 3D objects can be positioned, rotated, scaled, grouped and more. This tutorial will teach you how to work in 3D space and tween your objects using…

Skill: Beginner Code: Actionscript 3 Category: 3DAway3D


Away3D Basics 3 - The Camera(s)

August 20th 2008 | Jens C Brynildsen

The camera is what you view the 3D world through. Just as a real camera, the virtual 3D camera applies perspective to your models by adjusting properties such as zoom, focus and position. In this…

Skill: Beginner Code: Actionscript 3 Category: 3DAway3D


Away3D Basics 2 - The View and the Scene

August 20th 2008 | Jens C Brynildsen

When you look out through a window in your house, you only see what is visible from your point of view, not what is occluded by the walls. The viewable area is decided by the…

Skill: Beginner Code: Actionscript 3 Category: 3DAway3D


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