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Actionscript 3 tutorials

 

Away3D Basics 5 - Primitives (Part 2)

November 27th 2008 | Jens C Brynildsen

In this tutorial, we keep exploring the simple but very useful primitives available in Away3D. As in the former tutorial, we also have some code that shows you how to use them beyond the basics.…

Skill: Beginner Code: Actionscript 3


Away3D Basics 5 - Primitives (Part 1)

November 27th 2008 | Jens C Brynildsen

Primitives are the building block of most 3D software. Away3D comes with 17 primitives as well as some helpers. This first tutorial on the primitives will explain how to work with primitives to achieve some…

Skill: Beginner Code: Actionscript 3


Away3D Basics 4 - Manipulating 3D objects

November 24th 2008 | Jens C Brynildsen

Just as any two dimensional object in Flash, your 3D objects can be positioned, rotated, scaled, grouped and more. This tutorial will teach you how to work in 3D space and tween your objects using…

Skill: Beginner Code: Actionscript 3


Using Flex Actionscript files with Metadata in Flash CS3

November 13th 2008 | Jens C Brynildsen

Many of the tutorials you find on Flashmagazine and other sites feature code that was written for Flex. As long as the tutorial files does not make use of the Flex Framework itself, you can…

Skill: Beginner Code: Actionscript 3


Using Actionscript projects in Flex or Flash

November 13th 2008 | Jens C Brynildsen

Many of the tutorials here on Flashmagazine.com as well as other sites are based on Actionscript classes. You can easily use these with either Flex, Flash or other editors such as FlashDevelop by following the…

Skill: Beginner Code: Actionscript 3


Away3D Basics 3 - The Camera(s)

August 20th 2008 | Jens C Brynildsen

The camera is what you view the 3D world through. Just as a real camera, the virtual 3D camera applies perspective to your models by adjusting properties such as zoom, focus and position. In this…

Skill: Beginner Code: Actionscript 3


Away3D Basics 2 - The View and the Scene

August 20th 2008 | Jens C Brynildsen

When you look out through a window in your house, you only see what is visible from your point of view, not what is occluded by the walls. The viewable area is decided by the…

Skill: Beginner Code: Actionscript 3


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