package { import away3d.cameras.Camera3D; import away3d.containers.View3D; import away3d.primitives.Cone; import away3d.primitives.Cube; import away3d.primitives.Sphere; import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; [SWF(width="500", height="400", frameRate="60", backgroundColor="#FFFFFF")] public class Basic04Camera3D extends Sprite { private var cam:Camera3D; private var lastKey:uint; private var keyIsDown:Boolean = false; private var View:View3D; private var cover:Cover; public function Basic04Camera3D() { // create a basic camera cam = new Camera3D(); cam.z = -1000; // make sure it's positioned away from the default 0,0,0 coordinate // create a viewport View = new View3D({camera:cam,x:250,y:200}); addChild(View); // make some objects and put it on the 3D stage var sphere:Sphere = new Sphere({material:"red#black",radius:50}); View.scene.addChild(sphere); var cone:Cone = new Cone({material:"green#black", radius:50, height:100, x:-150}); View.scene.addChild(cone); var cube:Cube = new Cube({material:"blue#black", depth:100, width:100, height:100, x:150}); View.scene.addChild(cube); // add a huge surrounding sphere so we really can see what we're doing var largeSphere:Sphere = new Sphere({radius:1500,material:"yellow#black"}); largeSphere.invertFaces(); View.scene.addChild(largeSphere); View.render(); // only run when user is above the SWF cover = new Cover(this); addChild(cover); this.stage.addEventListener(KeyboardEvent.KEY_DOWN,onKeyDown); this.stage.addEventListener(KeyboardEvent.KEY_UP,onKeyUp); this.addEventListener(Event.ENTER_FRAME,onEnterFrame); } private function onEnterFrame(e:Event):void { if(!cover.visible) { if(keyIsDown){ // if the key is still pressed, just keep on moving switch(lastKey){ case 87 : cam.moveUp(10); break; case 83 : cam.moveDown(10); break; case 65 : cam.moveLeft(10); break; case 68 : cam.moveRight(10); break; case Keyboard.UP : cam.moveForward(10); break; case Keyboard.DOWN : cam.moveBackward(10); break; } } // render the view View.render(); } } private function onKeyDown(e:KeyboardEvent):void { lastKey = e.keyCode; keyIsDown = true; } private function onKeyUp(e:KeyboardEvent):void { keyIsDown = false; } } }