package { import away3d.cameras.HoverCamera3D; import away3d.containers.View3D; import away3d.core.base.Object3D; import away3d.events.MouseEvent3D; import away3d.primitives.Cone; import away3d.primitives.Cube; import away3d.primitives.Sphere; import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; [SWF(width="500", height="400", frameRate="60", backgroundColor="#FFFFFF")] public class ExHoverCamera3D extends Sprite { private var cam:HoverCamera3D; private var lastKey:uint; private var keyIsDown:Boolean = false; private var View:View3D; private var sphere:Sphere; private var cone:Cone; private var cube:Cube; private var inverted:Boolean = false; public function ExHoverCamera3D() { // create a basic camera cam = new HoverCamera3D(); cam.z = -1000; // make sure it's positioned away from the default 0,0,0 coordinate cam.panAngle = 0; cam.tiltAngle = 0; cam.minTiltAngle = -90; cam.hover(true); // create a viewport View = new View3D({camera:cam,x:250,y:200}); addChild(View); // make some objects and put it on the 3D stage sphere = new Sphere({material:"red#black",radius:50}); View.scene.addChild(sphere); cone = new Cone({material:"green#black", radius:50, height:100, x:-150}); View.scene.addChild(cone); cube = new Cube({material:"blue#black", depth:100, width:100, height:100, x:150}); View.scene.addChild(cube); // add a huge surrounding sphere so we really can see what we're doing var largeSphere:Sphere = new Sphere({radius:1500,material:"yellow#black"}); largeSphere.scaleX = -1; View.scene.addChild(largeSphere); View.render(); this.stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDown); this.stage.addEventListener(KeyboardEvent.KEY_UP,keyUp); this.addEventListener(Event.ENTER_FRAME,update); // Listen for clicks on the objects sphere.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick); cone.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick); cube.addEventListener(MouseEvent3D.MOUSE_DOWN,objectClick); } public function update(e:Event):void { if(keyIsDown){ // if the key is still pressed, just keep on moving switch(lastKey){ case 87 : cam.tiltAngle -= 10; break; case 83 : cam.tiltAngle += 10; break; case 65 : cam.panAngle -= 10; break; case 68 : cam.panAngle += 10; break; case Keyboard.UP : cam.distance -= 10; break; case Keyboard.DOWN : cam.distance += 10; break; } } // render the view cam.hover(); View.render(); } private function keyDown(e:KeyboardEvent):void { lastKey = e.keyCode; keyIsDown = true; } private function keyUp(e:KeyboardEvent):void { keyIsDown = false; } private function objectClick(e:MouseEvent3D):void { cam.target = e.target as Object3D; } } }