If your Flash movie calls a function that does not exist, you'll never know. That is both the grace and the pain of actionscripting, but what if you just made a small typo? Gregg Wygonik has found a solution!
Why can't Flash tell if something went wrong rather than just failing silently? Flash is very forgiving when it comes to coding Actionscript. AS2 has (strong) typing that will help you spot errors, but with AS1 you're left with what the debugger and trace-output can tell you.
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