March 26th 2005 | Scott Bilas
This section is for whatever didn't fit anywhere else in the paper. (I always seem to have one of these.)
Skill: Code: Category:
March 26th 2005 | Scott Bilas
In this paper so far we've covered many disadvantages of the Flash platform, nearly all of which are fairly minor and can be worked around. Flash is like any platform, with its own list of…
Skill: Code: Category:
March 26th 2005 | Scott Bilas
So what is so hot about Flash? Briefly, the main advantages are:
Skill: Code: Category:
March 26th 2005 | Scott Bilas
Flash has come a long way since the days of Punch the Monkey and Win advertisements. Flash 7 (known as MX 2004 at retail) is a modern interactive platform, with a powerful design and animation…
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March 23rd 2005 | Scott Bilas
In order to meet our constraints, we have the following requirements for our theoretical casual games development platform:
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March 23rd 2005 | Scott Bilas
Before we get started, we should first talk about what exactly a "casual" game is.
Skill: Beginner Code: Actionscript 2 Category:
December 14th 2004 | Jens C Brynildsen
I used to hate XML and all the looping across nodes to get data. Then I found a class called XMLSA, created by Max Ziebell. Using XMLSA, making a RSS news ticker/reader is easy.
Skill: Beginner Code: Actionscript 2 Category: Loading data, XML
Flash Player 11 and AIR 3 beta’s out on Labs
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